the good points of a W/E is that if you go with earth magic, you can get some very powerful defensive wards and armor boosting buffs, to make you a great defensive tank. The W/Mo is has 2 main possibilities: healing or smiting. If you go with smiting, you can do some real nice damage as an offensive warrior with skills like judge's insight. Healing can also help, but if you have a monk on the team, its not as useful. In any case, any one is fine, any combination can work great.
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